goto end;
}
+ PM_check_slick(this);
+
if (IS_SVQC && !PHYS_FIXANGLE(this)) { this.angles = '0 1 0' * this.v_angle.y; }
if (IS_PLAYER(this)) {
if (IS_ONGROUND(this)) {
}
if (this.com_phys_ladder) {
if (this.viewloc) {
- wishvel.z = this.oldmovement.x;
+ wishvel.z = this.movement_old.x;
}
if (this.ladder_entity.classname == "func_water") {
float f = vlen(wishvel);