*/
#define SYSTEM(sys, frameLimit, minfps) \
void sys_##sys##_update(entity this, float dt); \
- float autocvar_xon_sys_##sys##_dt = ((frameLimit) ? (1 / (frameLimit)) : 0); \
- float autocvar_xon_sys_##sys##_minfps = (1 / (1 / (minfps)))
+ noref float autocvar_xon_sys_##sys##_dt = ((frameLimit) ? (1 / (frameLimit)) : 0); \
+ noref float autocvar_xon_sys_##sys##_minfps = (1 / (1 / (minfps)))
#define SYSTEM_UPDATE(sys) \
MACRO_BEGIN \