float coop;
float teamplay;
-float serverflags; // propagated from level to level, used to
+int serverflags; // propagated from level to level, used to
// keep track of completed episodes
float total_secrets;
//
// system fields (*** = do not set in prog code, maintained by C code)
//
-.float modelindex; // *** model index in the precached list
+.int modelindex; // *** model index in the precached list
.vector absmin, absmax; // *** origin + mins / maxs
.float ltime; // local time for entity
.string classname; // spawn function
.string model;
-.float frame;
-.float skin;
-.float effects;
+.int frame;
+.int skin;
+.int effects;
.vector mins, maxs; // bounding box extents reletive to origin
.vector size; // maxs - mins
// stats
.float health;
.float frags;
-.float weapon; // one of the IT_SHOTGUN, etc flags
+.int weapon; // one of the IT_SHOTGUN, etc flags
.string weaponmodel;
.float weaponframe;
.float currentammo;
.float ammo_shells, ammo_nails, ammo_rockets, ammo_cells;
-.float items; // bit flags
+.int items; // bit flags
.float takedamage;
.entity chain;
.entity enemy;
-.float flags;
+.int flags;
-.float colormap;
+.int colormap;
.float team;
.float max_health; // players maximum health is stored here
.entity goalentity; // a movetarget or an enemy
-.float spawnflags;
+.int spawnflags;
.string target;
.string targetname;
// for coop respawn
//============================================================================
-#endif
\ No newline at end of file
+#endif