//
// system fields (*** = do not set in prog code, maintained by C code)
//
-.float modelindex; // *** model index in the precached list
+.int modelindex; // *** model index in the precached list
.vector absmin, absmax; // *** origin + mins / maxs
.float ltime; // local time for entity
.string classname; // spawn function
.string model;
-.float frame;
+.int frame;
.int skin;
.int effects;