void() traceon = #29; // turns statment trace on
void() traceoff = #30;
void(entity e) eprint = #31; // prints an entire edict
-float(float yaw, float dist) walkmove = #32; // returns TRUE or FALSE
+float(float yaw, float dist) walkmove = #32; // returns true or false
// #33 was removed
-float() droptofloor= #34; // TRUE if landed on floor
+float() droptofloor= #34; // true if landed on floor
void(float style, string value) lightstyle = #35;
float(float v) rint = #36; // round to nearest int
float(float v) floor = #37; // largest integer <= v