#define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
#define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
+#define drawpic drawpic_builtin
+#define drawstring drawstring_builtin
+#define drawcharacter drawcharacter_builtin
+#define drawfill drawfill_builtin
+#define drawsetcliparea drawsetcliparea_builtin
+#define drawcolorcodedstring drawcolorcodedstring_builtin
+#define drawcolorcodedstring2 drawcolorcodedstring2_builtin
+#define stringwidth stringwidth_builtin
+
#include "upstream/csprogsdefs.qc"
#undef true
#define use use1
.void(entity this, entity actor, entity trigger) use;
-#define touch move_touch
+
+#undef drawpic
+#undef drawstring
+#undef drawcharacter
+#undef drawfill
+#undef drawsetcliparea
+#undef drawcolorcodedstring
+#undef drawcolorcodedstring2
+#undef stringwidth
void(vector ang) _makevectors_hidden = #1;
vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;