-#ifndef CSPROGSDEFS_H
-#define CSPROGSDEFS_H
+#pragma once
#pragma noref 1
#define pointparticles __pointparticles
#define setmodel _setmodel
+#define STAT_FRAGLIMIT _STAT_FRAGLIMIT
+#define STAT_TIMELIMIT _STAT_TIMELIMIT
+#define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
+#define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
+#define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
+
+#define drawpic drawpic_builtin
+#define drawstring drawstring_builtin
+#define drawcharacter drawcharacter_builtin
+#define drawfill drawfill_builtin
+#define drawsetcliparea drawsetcliparea_builtin
+#define drawcolorcodedstring drawcolorcodedstring_builtin
+#define drawcolorcodedstring2 drawcolorcodedstring2_builtin
+#define stringwidth stringwidth_builtin
+
#include "upstream/csprogsdefs.qc"
#undef true
#undef pointparticles
#undef setmodel
-#pragma noref 0
+#undef STAT_FRAGLIMIT
+#undef STAT_TIMELIMIT
+#undef STAT_MOVEVARS_TICRATE
+#undef STAT_MOVEVARS_TIMESCALE
+#undef STAT_MOVEVARS_GRAVITY
-#define ReadFloat() ReadCoord()
+#define use use1
+.void(entity this, entity actor, entity trigger) use;
-#endif
+#undef drawpic
+#undef drawstring
+#undef drawcharacter
+#undef drawfill
+#undef drawsetcliparea
+#undef drawcolorcodedstring
+#undef drawcolorcodedstring2
+#undef stringwidth
+
+void(vector ang) _makevectors_hidden = #1;
+vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
+void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
+void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
+void(vector dir) _vectorvectors_hidden = #432;
+vector(entity ent, float tagindex) _gettaginfo_hidden = #452;
+
+#pragma noref 0