]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapons.qc
More descriptive stuff, better naming
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapons.qc
index 121df37b2129cce7f680ce5bdcdb90206d7461cf..c0033cb8254af026abb8013a854878636bb59fdd 100644 (file)
@@ -74,25 +74,39 @@ WepSet ReadWepSet()
 }
 #endif
 
-void register_weapon(float id, WepSet bit, float(float) func, .float ammotype, float i, float weapontype, float pickupbasevalue, vector clr, string modelname, string shortname, string wname)
+void register_weapon(
+       float id,
+       WepSet bit,
+       float(float) func,
+       .float ammotype,
+       float i,
+       float weapontype,
+       float pickupbasevalue,
+       vector clr,
+       string modelname,
+       string crosshair,
+       string refname,
+       string wepname)
 {
        entity e;
        weapon_info[id - 1] = e = spawn();
        e.classname = "weapon_info";
        e.weapon = id;
        e.weapons = bit;
-       e.netname = shortname;
-       e.message = wname;
-       //e.items = ammotype;
        e.weapon_func = func;
+       e.ammo_field = ammotype;
+       e.impulse = i;
+       e.spawnflags = weapontype;
+       e.bot_pickupbasevalue = pickupbasevalue;
        e.wpcolor = clr;
        e.mdl = modelname;
        e.model = strzone(strcat("models/weapons/g_", modelname, ".md3"));
-       e.spawnflags = weapontype;
+       e.w_crosshair = strzone(car(crosshair));
+       string s = cdr(crosshair);
+       e.w_crosshair_size = ((s != "") ? stof(s) : 1); // so that we can scale the crosshair from code (for compat)
        e.model2 = strzone(strcat("wpn-", ftos(id)));
-       e.impulse = i;
-       e.bot_pickupbasevalue = pickupbasevalue;
-       e.current_ammo = ammotype;
+       e.netname = refname;
+       e.message = wepname;
 
        #ifndef MENUQC
        func(WR_INIT);
@@ -110,7 +124,6 @@ void register_weapons_done()
        dummy_weapon_info.weapons = '0 0 0';
        dummy_weapon_info.netname = "";
        dummy_weapon_info.message = "AOL CD Thrower";
-       //dummy_weapon_info.items = 0;
        dummy_weapon_info.weapon_func = w_null;
        dummy_weapon_info.mdl = "";
        dummy_weapon_info.model = "";
@@ -118,7 +131,10 @@ void register_weapons_done()
        dummy_weapon_info.model2 = "";
        dummy_weapon_info.impulse = -1;
        dummy_weapon_info.bot_pickupbasevalue = 0;
-       dummy_weapon_info.current_ammo = ammo_none;
+       dummy_weapon_info.ammo_field = ammo_none;
+
+       dummy_weapon_info.w_crosshair = "gfx/crosshair1";
+       dummy_weapon_info.w_crosshair_size = 1;
 
        float i;
        weaponorder_byid = "";
@@ -240,7 +256,43 @@ void W_RandomWeapons(entity e, float n)
        e.weapons = result;
 }
 
-string W_Name(float weaponid) // WEAPONTODO: make into a macro
+#ifdef CSQC
+.float GetAmmoFieldFromNum(float i)
 {
-       return (get_weaponinfo(weaponid)).message;
+       switch(i)
+       {
+               case 0: return ammo_shells;
+               case 1: return ammo_nails;
+               case 2: return ammo_rockets;
+               case 3: return ammo_cells;
+               case 4: return ammo_fuel;
+               default: return ammo_none;
+       }
 }
+
+string GetAmmoPicture(.float ammotype)
+{
+       switch(ammotype)
+       {
+               case ammo_shells:  return "ammo_shells";
+               case ammo_nails:   return "ammo_nails";
+               case ammo_rockets: return "ammo_rockets";
+               case ammo_cells:   return "ammo_cells";
+               case ammo_fuel:    return "ammo_fuel";
+               default: return ""; // wtf, no ammo type?
+       }
+}
+
+float GetAmmoStat(.float ammotype)
+{
+       switch(ammotype)
+       {
+               case ammo_shells: return STAT_SHELLS;
+               case ammo_nails: return STAT_NAILS;
+               case ammo_rockets: return STAT_ROCKETS;
+               case ammo_cells: return STAT_CELLS;
+               case ammo_fuel: return STAT_FUEL;
+               default: return -1;
+       }
+}
+#endif