#pragma once
CLASS(Vaporizer, Weapon)
-/* ammotype */ ATTRIB(Vaporizer, ammo_type, int, RESOURCE_CELLS);
+/* spawnfunc */ ATTRIB(Vaporizer, m_canonical_spawnfunc, string, "weapon_vaporizer");
+/* ammotype */ ATTRIB(Vaporizer, ammo_type, int, RES_CELLS);
/* impulse */ ATTRIB(Vaporizer, impulse, int, 7);
/* flags */ ATTRIB(Vaporizer, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
BEGIN(class) \
P(class, prefix, ammo, float, PRI) \
P(class, prefix, animtime, float, PRI) \
- P(class, prefix, damage, float, PRI) \
+ P(class, prefix, damage, float, PRI) \
+ P(class, prefix, force, float, PRI) \
P(class, prefix, refire, float, PRI) \
P(class, prefix, ammo, float, SEC) \
P(class, prefix, animtime, float, SEC) \
P(class, prefix, delay, float, SEC) \
P(class, prefix, edgedamage, float, SEC) \
P(class, prefix, force, float, SEC) \
+ P(class, prefix, force_zscale, float, SEC) \
P(class, prefix, lifetime, float, SEC) \
P(class, prefix, radius, float, SEC) \
P(class, prefix, refire, float, SEC) \
ENDCLASS(Vaporizer)
REGISTER_WEAPON(VAPORIZER, vaporizer, NEW(Vaporizer));
+SPAWNFUNC_WEAPON(weapon_vaporizer, WEP_VAPORIZER)
+SPAWNFUNC_WEAPON(weapon_minstanex, WEP_VAPORIZER)
#ifdef SVQC
.float vaporizer_lasthit;