remove(self);
}
+void W_RocketMinsta_Laser_Explode_use(entity this, entity actor, entity trigger)
+{
+ WITHSELF(this, W_RocketMinsta_Laser_Explode());
+}
+
void W_RocketMinsta_Laser_Touch ()
{SELFPARAM();
PROJECTILE_TOUCH;
proj.owner = proj.realowner = self;
proj.bot_dodge = true;
proj.bot_dodgerating = autocvar_g_rm_laser_damage;
- proj.use = W_RocketMinsta_Laser_Explode;
+ proj.use1 = W_RocketMinsta_Laser_Explode_use;
proj.think = adaptor_think2use_hittype_splash;
proj.nextthink = time + autocvar_g_rm_laser_lifetime;
PROJECTILE_MAKETRIGGER(proj);
proj.owner = proj.realowner = self;
proj.bot_dodge = true;
proj.bot_dodgerating = autocvar_g_rm_laser_damage;
- proj.use = W_RocketMinsta_Laser_Explode;
+ proj.use1 = W_RocketMinsta_Laser_Explode_use;
proj.think = adaptor_think2use_hittype_splash;
proj.nextthink = time + autocvar_g_rm_laser_lifetime;
PROJECTILE_MAKETRIGGER(proj);