//entity e = CSQCModel_server2csqc(this.sv_entnum - 1);
//if (e == NULL)
//{
- rgb = colormapPaletteColor(stof(getplayerkeyvalue(this.sv_entnum - 1, "colors")) & 0x0F, true);
+ rgb = colormapPaletteColor(entcs_GetClientColors(this.sv_entnum - 1) & 0x0F, true);
//rgb = '1 1 1';
//}
//else
setsize(proj, '0 0 -3', '0 0 -3');
proj.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, proj);
+ IL_PUSH(g_bot_dodge, proj);
proj.missile_flags = MIF_SPLASH;
CSQCProjectile(proj, true, PROJECTILE_ROCKETMINSTA_LASER, true);
setsize(proj, '0 0 -3', '0 0 -3');
proj.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, proj);
+ IL_PUSH(g_bot_dodge, proj);
proj.missile_flags = MIF_SPLASH;
CSQCProjectile(proj, true, PROJECTILE_ROCKETMINSTA_LASER, true);