_WEP_ACTION(self.weapon, WR_RELOAD);
if(fire1 && (self.ammo_cells || !autocvar_g_rm) && !forbidWeaponUse(self))
{
- if(weapon_prepareattack(0, WEP_CVAR_PRI(vaporizer, refire)))
+ if(weapon_prepareattack(false, WEP_CVAR_PRI(vaporizer, refire)))
{
W_Vaporizer_Attack(thiswep);
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(vaporizer, animtime), w_ready);