/* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun");
#ifdef GAMEQC
/* model */ ATTRIB(Shotgun, m_model, Model, MDL_SHOTGUN_ITEM);
+/* flash mdl */ ATTRIB(Shotgun, m_muzzlemodel, Model, MDL_SHOTGUN_MUZZLEFLASH);
+/* flash eff */ ATTRIB(Shotgun, m_muzzleeffect, entity, EFFECT_SHOTGUN_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(Shotgun, w_crosshair, string, "gfx/crosshairshotgun");
/* crosshair */ ATTRIB(Shotgun, w_crosshair_size, float, 0.65);