]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/shotgun.qc
weapons: remove IMPLEMENTATION
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / shotgun.qc
index 87a24d13a3a96a2d3985073f911f70212d13c956..3644c1357e3fa2517d7a6de28832c14f2de0c394 100644 (file)
@@ -1,61 +1,5 @@
 #include "shotgun.qh"
-#ifndef IMPLEMENTATION
-CLASS(Shotgun, Weapon)
-/* ammotype  */ ATTRIB(Shotgun, ammo_field, .int, ammo_shells);
-/* impulse   */ ATTRIB(Shotgun, impulse, int, 2);
-/* flags     */ ATTRIB(Shotgun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_TYPE_MELEE_SEC);
-/* rating    */ ATTRIB(Shotgun, bot_pickupbasevalue, float, 6000);
-/* color     */ ATTRIB(Shotgun, wpcolor, vector, '0.5 0.25 0');
-/* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun");
-#ifdef GAMEQC
-/* model     */ ATTRIB(Shotgun, m_model, Model, MDL_SHOTGUN_ITEM);
-#endif
-/* crosshair */ ATTRIB(Shotgun, w_crosshair, string, "gfx/crosshairshotgun");
-/* crosshair */ ATTRIB(Shotgun, w_crosshair_size, float, 0.65);
-/* wepimg    */ ATTRIB(Shotgun, model2, string, "weaponshotgun");
-/* refname   */ ATTRIB(Shotgun, netname, string, "shotgun");
-/* wepname   */ ATTRIB(Shotgun, m_name, string, _("Shotgun"));
-
-#define X(BEGIN, P, END, class, prefix) \
-       BEGIN(class) \
-               P(class, prefix, alt_animtime, float, SEC) \
-               P(class, prefix, alt_refire, float, SEC) \
-               P(class, prefix, ammo, float, PRI) \
-               P(class, prefix, animtime, float, BOTH) \
-               P(class, prefix, bullets, float, PRI) \
-               P(class, prefix, damage, float, BOTH) \
-               P(class, prefix, force, float, BOTH) \
-               P(class, prefix, melee_delay, float, SEC) \
-               P(class, prefix, melee_multihit, float, SEC) \
-               P(class, prefix, melee_nonplayerdamage, float, SEC) \
-               P(class, prefix, melee_no_doubleslap, float, SEC) \
-               P(class, prefix, melee_range, float, SEC) \
-               P(class, prefix, melee_swing_side, float, SEC) \
-               P(class, prefix, melee_swing_up, float, SEC) \
-               P(class, prefix, melee_time, float, SEC) \
-               P(class, prefix, melee_traces, float, SEC) \
-               P(class, prefix, refire, float, BOTH) \
-               P(class, prefix, reload_ammo, float, NONE) \
-        P(class, prefix, reload_time, float, NONE) \
-               P(class, prefix, secondary, float, NONE) \
-               P(class, prefix, solidpenetration, float, PRI) \
-               P(class, prefix, spread, float, PRI) \
-        P(class, prefix, switchdelay_drop, float, NONE) \
-        P(class, prefix, switchdelay_raise, float, NONE) \
-        P(class, prefix, weaponreplace, string,NONE) \
-        P(class, prefix, weaponstartoverride, float, NONE) \
-        P(class, prefix, weaponstart, float, NONE) \
-        P(class, prefix, weaponthrowable, float, NONE) \
-       END()
-    W_PROPS(X, Shotgun, shotgun)
-#undef X
-
-ENDCLASS(Shotgun)
-REGISTER_WEAPON(SHOTGUN, shotgun, NEW(Shotgun));
-
 
-#endif
-#ifdef IMPLEMENTATION
 #ifdef SVQC
 spawnfunc(weapon_shotgun) { weapon_defaultspawnfunc(this, WEP_SHOTGUN); }
 
@@ -335,4 +279,3 @@ METHOD(Shotgun, wr_impacteffect, void(entity thiswep, entity actor))
 }
 
 #endif
-#endif