#include "shotgun.qh"
-#ifndef IMPLEMENTATION
-CLASS(Shotgun, Weapon)
-/* ammotype */ ATTRIB(Shotgun, ammo_field, .int, ammo_shells);
-/* impulse */ ATTRIB(Shotgun, impulse, int, 2);
-/* flags */ ATTRIB(Shotgun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_TYPE_MELEE_SEC);
-/* rating */ ATTRIB(Shotgun, bot_pickupbasevalue, float, 6000);
-/* color */ ATTRIB(Shotgun, wpcolor, vector, '0.5 0.25 0');
-/* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun");
-#ifdef GAMEQC
-/* model */ ATTRIB(Shotgun, m_model, Model, MDL_SHOTGUN_ITEM);
-#endif
-/* crosshair */ ATTRIB(Shotgun, w_crosshair, string, "gfx/crosshairshotgun");
-/* crosshair */ ATTRIB(Shotgun, w_crosshair_size, float, 0.65);
-/* wepimg */ ATTRIB(Shotgun, model2, string, "weaponshotgun");
-/* refname */ ATTRIB(Shotgun, netname, string, "shotgun");
-/* wepname */ ATTRIB(Shotgun, m_name, string, _("Shotgun"));
-
-#define X(BEGIN, P, END, class, prefix) \
- BEGIN(class) \
- P(class, prefix, alt_animtime, float, SEC) \
- P(class, prefix, alt_refire, float, SEC) \
- P(class, prefix, ammo, float, PRI) \
- P(class, prefix, animtime, float, BOTH) \
- P(class, prefix, bullets, float, PRI) \
- P(class, prefix, damage, float, BOTH) \
- P(class, prefix, force, float, BOTH) \
- P(class, prefix, melee_delay, float, SEC) \
- P(class, prefix, melee_multihit, float, SEC) \
- P(class, prefix, melee_nonplayerdamage, float, SEC) \
- P(class, prefix, melee_no_doubleslap, float, SEC) \
- P(class, prefix, melee_range, float, SEC) \
- P(class, prefix, melee_swing_side, float, SEC) \
- P(class, prefix, melee_swing_up, float, SEC) \
- P(class, prefix, melee_time, float, SEC) \
- P(class, prefix, melee_traces, float, SEC) \
- P(class, prefix, refire, float, BOTH) \
- P(class, prefix, reload_ammo, float, NONE) \
- P(class, prefix, reload_time, float, NONE) \
- P(class, prefix, secondary, float, NONE) \
- P(class, prefix, solidpenetration, float, PRI) \
- P(class, prefix, spread, float, PRI) \
- P(class, prefix, switchdelay_drop, float, NONE) \
- P(class, prefix, switchdelay_raise, float, NONE) \
- P(class, prefix, weaponreplace, string,NONE) \
- P(class, prefix, weaponstartoverride, float, NONE) \
- P(class, prefix, weaponstart, float, NONE) \
- P(class, prefix, weaponthrowable, float, NONE) \
- END()
- W_PROPS(X, Shotgun, shotgun)
-#undef X
-
-ENDCLASS(Shotgun)
-REGISTER_WEAPON(SHOTGUN, shotgun, NEW(Shotgun));
-
-#endif
-#ifdef IMPLEMENTATION
#ifdef SVQC
spawnfunc(weapon_shotgun) { weapon_defaultspawnfunc(this, WEP_SHOTGUN); }
}
#endif
-#endif