]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/shockwave.qc
Merge branch 'master' into Mario/weaponentities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / shockwave.qc
index ef5432c9b020d136fc5589493084abeaf71478b6..af8fe79bb8bc88ac560562ed9e7b29d8c7d3f8b2 100644 (file)
@@ -718,7 +718,6 @@ METHOD(Shockwave, wr_think, void(entity thiswep, entity actor, .entity weaponent
     else if(fire & 2)
     {
         //if(actor.clip_load >= 0) // we are not currently reloading
-        if(!actor.crouch) // no crouchmelee please
         if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR(shockwave, melee_refire)))
         {
             // attempt forcing playback of the anim by switching to another anim (that we never play) here...