return true;
}
- METHOD(Shockwave, wr_think, bool(entity thiswep))
+ METHOD(Shockwave, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
- if(self.BUTTON_ATCK)
+ if(fire1)
{
if(time >= self.shockwave_blasttime) // handle refire separately so the secondary can be fired straight after a primary
{
}
}
}
- else if(self.BUTTON_ATCK2)
+ else if(fire2)
{
//if(self.clip_load >= 0) // we are not currently reloading
if(!self.crouch) // no crouchmelee please