METHOD(Shockwave, wr_impacteffect, void(entity thiswep, entity actor))
{
// handled by Net_ReadShockwaveParticle
- //vector org2;
- //org2 = w_org + w_backoff * 2;
+ //vector org2 = w_org + w_backoff * 2;
//pointparticles(EFFECT_BLASTER_IMPACT, org2, w_backoff * 1000, 1);
}