/* crosshair */ ATTRIB(Shockwave, w_crosshair_size, float, 0.7);
/* wepimg */ ATTRIB(Shockwave, model2, string, "weaponshotgun");
/* refname */ ATTRIB(Shockwave, netname, string, "shockwave");
-/* wepname */ ATTRIB(Shockwave, message, string, _("Shockwave"));
+/* wepname */ ATTRIB(Shockwave, m_name, string, _("Shockwave"));
ENDCLASS(Shockwave)
REGISTER_WEAPON(SHOCKWAVE, NEW(Shockwave));
if(autocvar_sv_q3acompat_machineshotgunswap)
if(self.classname != "droppedweapon")
{
- weapon_defaultspawnfunc(WEP_MACHINEGUN.m_id);
+ weapon_defaultspawnfunc(this, WEP_MACHINEGUN);
return;
}
- weapon_defaultspawnfunc(WEP_SHOCKWAVE.m_id);
+ weapon_defaultspawnfunc(this, WEP_SHOCKWAVE);
}
const float MAX_SHOCKWAVE_HITS = 10;