]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qc
Merge branch 'master' into Lyberta/URS3
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qc
index 0f4891837fb492b34f06a91f01142cd483c4bc51..b2df4f0efb54c53e5b951f9c874e3ce651b4b25e 100644 (file)
@@ -1,94 +1,5 @@
 #include "seeker.qh"
-#ifndef IMPLEMENTATION
-CLASS(Seeker, Weapon)
-/* ammotype  */ ATTRIB(Seeker, ammo_field, .int, ammo_rockets);
-/* impulse   */ ATTRIB(Seeker, impulse, int, 8);
-/* flags     */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
-/* rating    */ ATTRIB(Seeker, bot_pickupbasevalue, float, 5000);
-/* color     */ ATTRIB(Seeker, wpcolor, vector, '0.5 1 0');
-/* modelname */ ATTRIB(Seeker, mdl, string, "seeker");
-#ifdef GAMEQC
-/* model     */ ATTRIB(Seeker, m_model, Model, MDL_SEEKER_ITEM);
-#endif
-/* crosshair */ ATTRIB(Seeker, w_crosshair, string, "gfx/crosshairseeker");
-/* crosshair */ ATTRIB(Seeker, w_crosshair_size, float, 0.8);
-/* wepimg    */ ATTRIB(Seeker, model2, string, "weaponseeker");
-/* refname   */ ATTRIB(Seeker, netname, string, "seeker");
-/* wepname   */ ATTRIB(Seeker, m_name, string, _("T.A.G. Seeker"));
-
-#define X(BEGIN, P, END, class, prefix) \
-       BEGIN(class) \
-       P(class, prefix, flac_ammo, float, NONE) \
-       P(class, prefix, flac_animtime, float, NONE) \
-       P(class, prefix, flac_damage, float, NONE) \
-       P(class, prefix, flac_edgedamage, float, NONE) \
-       P(class, prefix, flac_force, float, NONE) \
-       P(class, prefix, flac_lifetime, float, NONE) \
-       P(class, prefix, flac_lifetime_rand, float, NONE) \
-       P(class, prefix, flac_radius, float, NONE) \
-       P(class, prefix, flac_refire, float, NONE) \
-       P(class, prefix, flac_speed, float, NONE) \
-       P(class, prefix, flac_speed_up, float, NONE) \
-       P(class, prefix, flac_speed_z, float, NONE) \
-       P(class, prefix, flac_spread, float, NONE) \
-       P(class, prefix, missile_accel, float, NONE) \
-       P(class, prefix, missile_ammo, float, NONE) \
-       P(class, prefix, missile_animtime, float, NONE) \
-       P(class, prefix, missile_count, float, NONE) \
-       P(class, prefix, missile_damageforcescale, float, NONE) \
-       P(class, prefix, missile_damage, float, NONE) \
-       P(class, prefix, missile_decel, float, NONE) \
-       P(class, prefix, missile_delay, float, NONE) \
-       P(class, prefix, missile_edgedamage, float, NONE) \
-       P(class, prefix, missile_force, float, NONE) \
-       P(class, prefix, missile_health, float, NONE) \
-       P(class, prefix, missile_lifetime, float, NONE) \
-       P(class, prefix, missile_proxy, float, NONE) \
-       P(class, prefix, missile_proxy_delay, float, NONE) \
-       P(class, prefix, missile_proxy_maxrange, float, NONE) \
-       P(class, prefix, missile_radius, float, NONE) \
-       P(class, prefix, missile_refire, float, NONE) \
-       P(class, prefix, missile_smart, float, NONE) \
-       P(class, prefix, missile_smart_mindist, float, NONE) \
-       P(class, prefix, missile_smart_trace_max, float, NONE) \
-       P(class, prefix, missile_smart_trace_min, float, NONE) \
-       P(class, prefix, missile_speed, float, NONE) \
-       P(class, prefix, missile_speed_max, float, NONE) \
-       P(class, prefix, missile_speed_up, float, NONE) \
-       P(class, prefix, missile_speed_z, float, NONE) \
-       P(class, prefix, missile_spread, float, NONE) \
-       P(class, prefix, missile_turnrate, float, NONE) \
-       P(class, prefix, reload_ammo, float, NONE) \
-               P(class, prefix, reload_time, float, NONE) \
-               P(class, prefix, switchdelay_drop, float, NONE) \
-               P(class, prefix, switchdelay_raise, float, NONE) \
-       P(class, prefix, tag_ammo, float, NONE) \
-       P(class, prefix, tag_animtime, float, NONE) \
-       P(class, prefix, tag_damageforcescale, float, NONE) \
-       P(class, prefix, tag_health, float, NONE) \
-       P(class, prefix, tag_lifetime, float, NONE) \
-       P(class, prefix, tag_refire, float, NONE) \
-       P(class, prefix, tag_speed, float, NONE) \
-       P(class, prefix, tag_spread, float, NONE) \
-       P(class, prefix, tag_tracker_lifetime, float, NONE) \
-               P(class, prefix, type, float, NONE) \
-               P(class, prefix, weaponreplace, string, NONE) \
-               P(class, prefix, weaponstartoverride, float, NONE) \
-               P(class, prefix, weaponstart, float, NONE) \
-               P(class, prefix, weaponthrowable, float, NONE) \
-       END()
-       W_PROPS(X, Seeker, seeker)
-#undef X
-ENDCLASS(Seeker)
-REGISTER_WEAPON(SEEKER, seeker, NEW(Seeker));
-
 
-#ifdef SVQC
-.entity tag_target, wps_tag_tracker;
-.float tag_time;
-#endif
-#endif
-#ifdef IMPLEMENTATION
 #ifdef SVQC
 spawnfunc(weapon_seeker) { weapon_defaultspawnfunc(this, WEP_SEEKER); }
 
@@ -395,33 +306,36 @@ void W_Seeker_Fire_Flac(Weapon thiswep, entity actor, .entity weaponentity)
 // ============================
 entity W_Seeker_Tagged_Info(entity isowner, .entity weaponentity, entity istarget)
 {
-       entity tag;
-       for(tag = NULL; (tag = find(tag, classname, "tag_tracker")); )
-               if((tag.realowner == isowner) && (tag.tag_target == istarget) && (tag.weaponentity_fld == weaponentity))
-                       return tag;
+       IL_EACH(g_seeker_trackers, it.classname == "tag_tracker" && it.realowner == isowner,
+       {
+               if(it.tag_target == istarget && it.weaponentity_fld == weaponentity)
+                       return it;
+       });
 
        return NULL;
 }
 
 void W_Seeker_Attack(entity actor, .entity weaponentity)
 {
-       entity tracker, closest_target;
+       entity closest_target = NULL;
 
-       closest_target = NULL;
-       for(tracker = NULL; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == actor)
+       IL_EACH(g_seeker_trackers, it.classname == "tag_tracker" && it.realowner == actor,
        {
                if(closest_target)
                {
-                       if(vlen2(actor.origin - tracker.tag_target.origin) < vlen2(actor.origin - closest_target.origin))
-                               closest_target = tracker.tag_target;
+                       if(vlen2(actor.origin - it.tag_target.origin) < vlen2(actor.origin - closest_target.origin))
+                               closest_target = it.tag_target;
                }
                else
-                       closest_target = tracker.tag_target;
-       }
+                       closest_target = it.tag_target;
+       });
 
-       traceline(actor.origin + actor.view_ofs, closest_target.origin, MOVE_NOMONSTERS, actor);
-       if((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
-               closest_target = NULL;
+       if(closest_target)
+       {
+               traceline(actor.origin + actor.view_ofs, closest_target.origin, MOVE_NOMONSTERS, actor);
+               if(!closest_target || (trace_fraction < 1 && trace_ent != closest_target))
+                       closest_target = NULL;
+       }
 
        W_Seeker_Fire_Missile(WEP_SEEKER, actor, weaponentity, '0 0 0', closest_target);
 }
@@ -434,7 +348,7 @@ void W_Seeker_Vollycontroller_Think(entity this) // TODO: Merge this with W_Seek
 
        Weapon thiswep = WEP_SEEKER;
        .entity weaponentity = this.weaponentity_fld;
-       if((!(this.realowner.items & IT_UNLIMITED_AMMO) && this.realowner.(thiswep.ammo_field) < WEP_CVAR(seeker, missile_ammo)) || (this.cnt <= -1) || (IS_DEAD(this.realowner)) || (this.realowner.(weaponentity).m_switchweapon != WEP_SEEKER))
+       if((!(this.realowner.items & IT_UNLIMITED_AMMO) && GetResourceAmount(this.realowner, thiswep.ammo_type) < WEP_CVAR(seeker, missile_ammo)) || (this.cnt <= -1) || (IS_DEAD(this.realowner)) || (this.realowner.(weaponentity).m_switchweapon != WEP_SEEKER))
        {
                delete(this);
                return;
@@ -545,6 +459,7 @@ void W_Seeker_Tag_Touch(entity this, entity toucher)
                        e.cnt         = WEP_CVAR(seeker, missile_count);
                        e.owner       = this.owner;
                        e.realowner   = this.realowner;
+                       IL_PUSH(g_seeker_trackers, e);
 
                        if(WEP_CVAR(seeker, type) == 1)
                        {
@@ -674,12 +589,12 @@ METHOD(Seeker, wr_checkammo1, bool(entity thiswep, entity actor, .entity weapone
     float ammo_amount;
     if(WEP_CVAR(seeker, type) == 1)
     {
-        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, missile_ammo);
+        ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR(seeker, missile_ammo);
         ammo_amount += actor.(weaponentity).(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, missile_ammo);
     }
     else
     {
-        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, tag_ammo);
+        ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR(seeker, tag_ammo);
         ammo_amount += actor.(weaponentity).(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
     }
     return ammo_amount;
@@ -689,12 +604,12 @@ METHOD(Seeker, wr_checkammo2, bool(entity thiswep, entity actor, .entity weapone
     float ammo_amount;
     if(WEP_CVAR(seeker, type) == 1)
     {
-        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, tag_ammo);
+        ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR(seeker, tag_ammo);
         ammo_amount += actor.(weaponentity).(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
     }
     else
     {
-        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, flac_ammo);
+        ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR(seeker, flac_ammo);
         ammo_amount += actor.(weaponentity).(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, flac_ammo);
     }
     return ammo_amount;
@@ -759,4 +674,3 @@ METHOD(Seeker, wr_impacteffect, void(entity thiswep, entity actor))
 }
 
 #endif
-#endif