]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qc
Reduce name space of resource constants and variables (RESOURCE_* --> RES_*, resour...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qc
index 2b69ed0c813bdeb8bebaf0bc3b92a9edabb87ad4..9e2a059be9025adba70b8a81c3e30bdc57d0e30c 100644 (file)
@@ -124,18 +124,18 @@ void W_Seeker_Missile_Think(entity this)
 
 void W_Seeker_Missile_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       if(GetResourceAmount(this, RES_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
        if(this.realowner == attacker)
-               TakeResource(this, RESOURCE_HEALTH, (damage * 0.25));
+               TakeResource(this, RES_HEALTH, (damage * 0.25));
        else
-               TakeResource(this, RESOURCE_HEALTH, damage);
+               TakeResource(this, RES_HEALTH, damage);
 
-       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       if(GetResourceAmount(this, RES_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, W_Seeker_Missile_Explode_think);
 }
 
@@ -190,7 +190,7 @@ void W_Seeker_Fire_Missile(Weapon thiswep, entity actor, .entity weaponentity, v
        missile.scale           = 2;
        missile.takedamage      = DAMAGE_YES;
        missile.weaponentity_fld = weaponentity;
-       SetResourceAmount(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, missile_health));
+       SetResourceAmount(missile, RES_HEALTH, WEP_CVAR(seeker, missile_health));
        missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
        missile.damagedbycontents = true;
        IL_PUSH(g_damagedbycontents, missile);
@@ -415,10 +415,10 @@ void W_Seeker_Tag_Explode(entity this)
 
 void W_Seeker_Tag_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       if(GetResourceAmount(this, RES_HEALTH) <= 0)
                return;
-       TakeResource(this, RESOURCE_HEALTH, damage);
-       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       TakeResource(this, RES_HEALTH, damage);
+       if(GetResourceAmount(this, RES_HEALTH) <= 0)
                W_Seeker_Tag_Explode(this);
 }
 
@@ -506,7 +506,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep, entity actor, .entity weaponentity)
 
        missile.takedamage       = DAMAGE_YES;
        missile.event_damage     = W_Seeker_Tag_Damage;
-       SetResourceAmount(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, tag_health));
+       SetResourceAmount(missile, RES_HEALTH, WEP_CVAR(seeker, tag_health));
        missile.damageforcescale = WEP_CVAR(seeker, tag_damageforcescale);
 
        setorigin(missile, w_shotorg);