else
self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
}
- METHOD(Seeker, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
+ METHOD(Seeker, wr_think, void(entity thiswep, entity actor, int slot, int fire))
{
if(autocvar_g_balance_seeker_reload_ammo && actor.clip_load < min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo))) { // forced reload
Weapon w = get_weaponinfo(actor.weapon);
w.wr_reload(w);
- } else if(fire1)
+ } else if(fire & 1)
{
if(WEP_CVAR(seeker, type) == 1)
{
- if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(seeker, missile_refire)))
+ if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(seeker, missile_refire)))
{
W_Seeker_Attack();
- weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR(seeker, missile_animtime), w_ready);
+ weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR(seeker, missile_animtime), w_ready);
}
}
else
{
- if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(seeker, tag_refire)))
+ if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(seeker, tag_refire)))
{
W_Seeker_Fire_Tag(thiswep);
- weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
+ weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
}
}
}
- else if(fire2)
+ else if(fire & 2)
{
if(WEP_CVAR(seeker, type) == 1)
{
- if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(seeker, tag_refire)))
+ if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(seeker, tag_refire)))
{
W_Seeker_Fire_Tag(thiswep);
- weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
+ weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
}
}
else
{
- if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(seeker, flac_refire)))
+ if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(seeker, flac_refire)))
{
W_Seeker_Fire_Flac(thiswep);
- weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR(seeker, flac_animtime), w_ready);
+ weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR(seeker, flac_animtime), w_ready);
}
}
}