// Begin: Genereal weapon functions
// ============================
- METHOD(Seeker, wr_aim, bool(entity thiswep))
+ METHOD(Seeker, wr_aim, void(entity thiswep))
{
if(WEP_CVAR(seeker, type) == 1)
if(W_Seeker_Tagged_Info(self, self.enemy) != world)
self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
else
self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
- return true;
}
- METHOD(Seeker, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+ METHOD(Seeker, wr_think, void(entity thiswep, bool fire1, bool fire2))
{
if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo))) { // forced reload
Weapon w = get_weaponinfo(self.weapon);
}
}
}
-
- return true;
}
- METHOD(Seeker, wr_init, bool(entity thiswep))
+ METHOD(Seeker, wr_init, void(entity thiswep))
{
SEEKER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
- return true;
}
METHOD(Seeker, wr_checkammo1, bool(entity thiswep))
{
}
return ammo_amount;
}
- METHOD(Seeker, wr_config, bool(entity thiswep))
+ METHOD(Seeker, wr_config, void(entity thiswep))
{
SEEKER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
- return true;
}
- METHOD(Seeker, wr_reload, bool(entity thiswep))
+ METHOD(Seeker, wr_reload, void(entity thiswep))
{
W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), SND(RELOAD));
- return true;
}
- METHOD(Seeker, wr_suicidemessage, bool(entity thiswep))
+ METHOD(Seeker, wr_suicidemessage, int(entity thiswep))
{
return WEAPON_SEEKER_SUICIDE;
}
- METHOD(Seeker, wr_killmessage, bool(entity thiswep))
+ METHOD(Seeker, wr_killmessage, int(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_SEEKER_MURDER_TAG;
#endif
#ifdef CSQC
- METHOD(Seeker, wr_impacteffect, bool(entity thiswep))
+ METHOD(Seeker, wr_impacteffect, void(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 6;
sound(self, CH_SHOTS, SND_SEEKEREXP3, 1, ATTEN_NORM);
}
}
- return true;
- }
- METHOD(Seeker, wr_init, bool(entity thiswep))
- {
- return true;
- }
- METHOD(Seeker, wr_zoomreticle, bool(entity thiswep))
- {
- // no weapon specific image for this weapon
- return false;
}
#endif