#ifdef SVQC
+METHOD(Seeker, m_spawnfunc_hookreplace, Weapon(Seeker this, entity e))
+{
+ if (autocvar_g_weapon_noncore_allow && !Item_IsLoot(e) && (this.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+ {
+ return WEP_HAGAR;
+ }
+ return this;
+}
+
// ============================
// Begin: Missile functions, these are general functions to be manipulated by other code
// ============================