self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
return true;
}
- METHOD(RocketPropelledChainsaw, wr_think, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo))
_WEP_ACTION(self.weapon, WR_RELOAD);
else
{
- if (self.BUTTON_ATCK)
+ if (fire1)
{
if(weapon_prepareattack(0, WEP_CVAR(rpc, refire)))
{
}
}
- if (self.BUTTON_ATCK2)
+ if (fire2)
{
// to-do
}