]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rifle.qh
Migrating resources (ammo, health etc) to a registry for ease of maintenance and...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rifle.qh
index 3fbe1a28700b6006b9fa528bb84a34e168895e17..e5a2cde2b0b3956f3081c0889e5aa98d11b56390 100644 (file)
@@ -2,7 +2,7 @@
 
 CLASS(Rifle, Weapon)
 /* spawnfunc */ ATTRIB(Rifle, m_canonical_spawnfunc, string, "weapon_rifle");
-/* ammotype  */ ATTRIB(Rifle, ammo_type, int, RES_BULLETS);
+/* ammotype  */ ATTRIB(Rifle, ammo_type, Resource, RES_BULLETS);
 /* impulse   */ ATTRIB(Rifle, impulse, int, 7);
 /* flags     */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
 /* rating    */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000);
@@ -10,6 +10,8 @@ CLASS(Rifle, Weapon)
 /* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
+/* flash mdl */ ATTRIB(Rifle, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Rifle, m_muzzleeffect, entity, EFFECT_RIFLE_MUZZLEFLASH);
 #endif
 /* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");
 /* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6);