#pragma once
CLASS(Rifle, Weapon)
-/* ammotype */ ATTRIB(Rifle, ammo_field, .int, ammo_nails);
+/* ammotype */ ATTRIB(Rifle, ammo_type, int, RESOURCE_BULLETS);
/* impulse */ ATTRIB(Rifle, impulse, int, 7);
/* flags */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
/* rating */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000);