/* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6);
/* wepimg */ ATTRIB(Rifle, model2, string, "weaponrifle");
/* refname */ ATTRIB(Rifle, netname, string, "rifle");
-/* wepname */ ATTRIB(Rifle, message, string, _("Rifle"));
+/* wepname */ ATTRIB(Rifle, m_name, string, _("Rifle"));
ENDCLASS(Rifle)
REGISTER_WEAPON(RIFLE, NEW(Rifle));