/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
-/* model */ ATTRIB(PortoLaunch, model, string, strzone(W_Model(strcat("g_", this.mdl, ".md3"))));
-/* simplemdl */ ATTRIB(PortoLaunch, w_simplemdl, string, "foobar");
+#ifndef MENUQC
+/* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM);
+#endif
/* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
/* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
if(self.realowner.playerid != self.playerid)
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
remove(self);
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
{
- spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
+ spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
// just reflect
self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
W_Porto_Fail(0);
if(self.cnt < 0)
Portal_ClearAll_PortalsOnly(self.realowner);
// in-portal only
if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
W_Porto_Success();
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
W_Porto_Fail(0);
}
// out-portal only
if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
W_Porto_Success();
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
W_Porto_Fail(0);
}
self.effects += EF_BLUE - EF_RED;
if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
Portal_ClearAll_PortalsOnly(self.realowner);
W_Porto_Fail(0);
{
if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
W_Porto_Success();
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
Portal_ClearAll_PortalsOnly(self.realowner);
W_Porto_Fail(0);
}
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
Portal_ClearAll_PortalsOnly(self.realowner);
W_Porto_Fail(0);
}
{SELFPARAM();
entity gren;
- W_SetupShot(self, false, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+ W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0);
// always shoot from the eye
w_shotdir = v_forward;
w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
MUTATOR_CALLHOOK(EditProjectile, self, gren);
}
- METHOD(PortoLaunch, wr_aim, bool(entity thiswep))
+ METHOD(PortoLaunch, wr_aim, void(entity thiswep))
{
SELFPARAM();
self.BUTTON_ATCK = false;
if(!WEP_CVAR(porto, secondary))
if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
self.BUTTON_ATCK = true;
-
- return true;
}
- METHOD(PortoLaunch, wr_config, bool(entity this))
+ METHOD(PortoLaunch, wr_config, void(entity this))
{
PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
- return true;
}
- METHOD(PortoLaunch, wr_think, bool(entity thiswep))
+ METHOD(PortoLaunch, wr_think, void(entity thiswep, bool fire1, bool fire2))
{
SELFPARAM();
if(WEP_CVAR(porto, secondary))
{
- if(self.BUTTON_ATCK)
+ if(fire1)
if(!self.porto_current)
if(!self.porto_forbidden)
- if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+ if(weapon_prepareattack(false, WEP_CVAR_PRI(porto, refire)))
{
W_Porto_Attack(0);
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
}
- if(self.BUTTON_ATCK2)
+ if(fire2)
if(!self.porto_current)
if(!self.porto_forbidden)
- if(weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
+ if(weapon_prepareattack(true, WEP_CVAR_SEC(porto, refire)))
{
W_Porto_Attack(1);
weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
{
if(self.porto_v_angle_held)
{
- if(!self.BUTTON_ATCK2)
+ if(!fire2)
{
self.porto_v_angle_held = 0;
}
else
{
- if(self.BUTTON_ATCK2)
+ if(fire2)
{
self.porto_v_angle = self.v_angle;
self.porto_v_angle_held = 1;
if(self.porto_v_angle_held)
makevectors(self.porto_v_angle); // override the previously set angles
- if(self.BUTTON_ATCK)
+ if(fire1)
if(!self.porto_current)
if(!self.porto_forbidden)
- if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+ if(weapon_prepareattack(false, WEP_CVAR_PRI(porto, refire)))
{
W_Porto_Attack(-1);
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
}
}
-
- return true;
}
METHOD(PortoLaunch, wr_checkammo1, bool(entity this))
{
// always allow infinite ammo
return true;
}
- METHOD(PortoLaunch, wr_init, bool(entity this))
+ METHOD(PortoLaunch, wr_init, void(entity this))
{
- precache_sound("porto/bounce.wav");
- precache_sound("porto/create.wav");
- precache_sound("porto/expire.wav");
- precache_sound("porto/explode.wav");
- precache_sound("porto/fire.wav");
- precache_sound("porto/unsupported.wav");
PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
- return true;
}
- METHOD(PortoLaunch, wr_setup, bool(entity thiswep))
+ METHOD(PortoLaunch, wr_setup, void(entity thiswep))
{
SELFPARAM();
self.ammo_field = ammo_none;
- return true;
}
- METHOD(PortoLaunch, wr_resetplayer, bool(entity thiswep))
+ METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep))
{
SELFPARAM();
self.porto_current = world;
- return true;
}
#endif
#ifdef CSQC
- METHOD(PortoLaunch, wr_impacteffect, bool(entity this)) {
+ METHOD(PortoLaunch, wr_impacteffect, void(entity this)) {
LOG_WARNING("Since when does Porto send DamageInfo?\n");
- return true;
- }
- METHOD(PortoLaunch, wr_init, bool(entity this)) {
- // nothing to do
- return true;
- }
- METHOD(PortoLaunch, wr_zoomreticle, bool(entity this)) {
- // no weapon specific image for this weapon
- return false;
}
#endif
#endif