self.flags = FL_ITEM;
self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
tracetoss(self, self);
- if(vlen(trace_endpos - self.realowner.origin) < 128)
+ if(vdist(trace_endpos - self.realowner.origin, <, 128))
{
W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);