//Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
- gren = spawn();
+ gren = new(porto);
gren.cnt = type;
gren.owner = gren.realowner = self;
gren.playerid = self.playerid;
- gren.classname = "porto";
gren.bot_dodge = true;
gren.bot_dodgerating = 200;
gren.movetype = MOVETYPE_BOUNCEMISSILE;