]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/porto.qc
Monsters: make mage more player friendly
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / porto.qc
index 97a0203f4629e2dbda0c80ee88653201d64db0e4..26edade48cf7c8831f294779a502b2e5e7667c05 100644 (file)
@@ -309,7 +309,7 @@ void W_Porto_Attack(float type)
                                if(fire1)
                                if(!self.porto_current)
                                if(!self.porto_forbidden)
-                               if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+                               if(weapon_prepareattack(false, WEP_CVAR_PRI(porto, refire)))
                                {
                                        W_Porto_Attack(0);
                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
@@ -318,7 +318,7 @@ void W_Porto_Attack(float type)
                                if(fire2)
                                if(!self.porto_current)
                                if(!self.porto_forbidden)
-                               if(weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
+                               if(weapon_prepareattack(true, WEP_CVAR_SEC(porto, refire)))
                                {
                                        W_Porto_Attack(1);
                                        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
@@ -351,7 +351,7 @@ void W_Porto_Attack(float type)
                                if(fire1)
                                if(!self.porto_current)
                                if(!self.porto_forbidden)
-                               if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+                               if(weapon_prepareattack(false, WEP_CVAR_PRI(porto, refire)))
                                {
                                        W_Porto_Attack(-1);
                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);