/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
/* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
/* refname */ ATTRIB(PortoLaunch, netname, string, "porto");
-/* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
+/* wepname */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch"));
ENDCLASS(PortoLaunch)
REGISTER_WEAPON(PORTO, NEW(PortoLaunch));