/* crosshair */ ATTRIB(Mortar, w_crosshair_size, float, 0.7);
/* wepimg */ ATTRIB(Mortar, model2, string, "weapongrenadelauncher");
/* refname */ ATTRIB(Mortar, netname, string, "mortar");
-/* wepname */ ATTRIB(Mortar, message, string, _("Mortar"));
+/* wepname */ ATTRIB(Mortar, m_name, string, _("Mortar"));
ENDCLASS(Mortar)
REGISTER_WEAPON(MORTAR, NEW(Mortar));