if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
return; // g_projectiles_damage says to halt
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+ TakeResource(this, RESOURCE_HEALTH, damage);
if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);