if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
}
}
- METHOD(MineLayer, wr_think, void(entity thiswep, entity actor, int fire))
+ METHOD(MineLayer, wr_think, void(entity thiswep, entity actor, int slot, int fire))
{
if(autocvar_g_balance_minelayer_reload_ammo && actor.clip_load < WEP_CVAR(minelayer, ammo)) // forced reload
{