/* crosshair */ ATTRIB(MachineGun, w_crosshair, string, "gfx/crosshairuzi");
/* crosshair */ ATTRIB(MachineGun, w_crosshair_size, float, 0.6);
/* wepimg */ ATTRIB(MachineGun, model2, string, "weaponuzi");
+/* wp_icon */ ATTRIB(MachineGun, m_waypoint_icon, string, "waypoint_weapon_machinegun");
/* refname */ ATTRIB(MachineGun, netname, string, "machinegun");
/* wepname */ ATTRIB(MachineGun, m_name, string, _("MachineGun"));