#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ HOOK,
-/* function */ W_Hook,
-/* ammotype */ ammo_fuel,
-/* impulse */ 0,
-/* flags */ WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating */ 0,
-/* color */ '0 0.5 0',
-/* modelname */ "hookgun",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairhook 0.5",
-/* wepimg */ "weaponhook",
-/* refname */ "hook",
-/* wepname */ _("Grappling Hook")
-);
+CLASS(Hook, Weapon)
+/* ammotype */ ATTRIB(Hook, ammo_field, .int, ammo_fuel)
+/* impulse */ ATTRIB(Hook, impulse, int, 0)
+/* flags */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
+/* color */ ATTRIB(Hook, wpcolor, vector, '0 0.5 0');
+/* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
+#ifndef MENUQC
+/* model */ ATTRIB(Hook, m_model, Model, MDL_HOOK_ITEM);
+#endif
+/* crosshair */ ATTRIB(Hook, w_crosshair, string, "gfx/crosshairhook");
+/* crosshair */ ATTRIB(Hook, w_crosshair_size, float, 0.5);
+/* wepimg */ ATTRIB(Hook, model2, string, "weaponhook");
+/* refname */ ATTRIB(Hook, netname, string, "hook");
+/* wepname */ ATTRIB(Hook, message, string, _("Grappling Hook"));
+ENDCLASS(Hook)
+REGISTER_WEAPON(HOOK, NEW(Hook));
+
+CLASS(OffhandHook, OffhandWeapon)
+ METHOD(OffhandHook, offhand_think, void(OffhandHook this, entity player, bool key_pressed))
+ {
+ Weapon wep = WEP_HOOK;
+ WITH(entity, self, player, wep.wr_think(wep, key_pressed, false));
+ }
+ENDCLASS(OffhandHook)
+OffhandHook OFFHAND_HOOK; STATIC_INIT(OFFHAND_HOOK) { OFFHAND_HOOK = NEW(OffhandHook); }
#define HOOK_SETTINGS(w_cvar,w_prop) HOOK_SETTINGS_LIST(w_cvar, w_prop, HOOK, hook)
#define HOOK_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_hook(void)
-{SELFPARAM();
- if(g_grappling_hook) // offhand hook
- {
- startitem_failed = true;
- remove(self);
- return;
- }
- weapon_defaultspawnfunc(WEP_HOOK.m_id);
-}
+void spawnfunc_weapon_hook() { weapon_defaultspawnfunc(WEP_HOOK.m_id); }
void W_Hook_ExplodeThink(void)
{SELFPARAM();
self.use();
}
-void W_Hook_Attack2(void)
+void W_Hook_Attack2(Weapon thiswep)
{SELFPARAM();
entity gren;
- //W_DecreaseAmmo(WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb)
- W_SetupShot(self, false, 4, W_Sound("hookbomb_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
+ //W_DecreaseAmmo(thiswep, WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb)
+ W_SetupShot(self, false, 4, SND(HOOKBOMB_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
gren = spawn();
gren.owner = gren.realowner = self;
MUTATOR_CALLHOOK(EditProjectile, self, gren);
}
-bool W_Hook(entity thiswep, int req)
-{SELFPARAM();
- float hooked_time_max, hooked_fuel;
-
- switch(req)
- {
- case WR_AIM:
+ METHOD(Hook, wr_aim, bool(entity thiswep))
{
// no bot AI for hook (yet?)
return true;
}
- case WR_THINK:
+ METHOD(Hook, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
- if(self.BUTTON_ATCK || self.BUTTON_HOOK)
+ if(fire1 || self.BUTTON_HOOK)
{
if(!self.hook)
if(!(self.hook_state & HOOK_WAITING_FOR_RELEASE))
if(!(self.hook_state & HOOK_FIRING))
if(time > self.hook_refire)
- if(weapon_prepareattack(0, -1))
+ if(weapon_prepareattack(false, -1))
{
- W_DecreaseAmmo(WEP_CVAR_PRI(hook, ammo));
+ W_DecreaseAmmo(thiswep, WEP_CVAR_PRI(hook, ammo));
self.hook_state |= HOOK_FIRING;
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(hook, animtime), w_ready);
}
}
- if(self.BUTTON_ATCK2)
+ if(fire2)
{
- if(weapon_prepareattack(1, WEP_CVAR_SEC(hook, refire)))
+ if(weapon_prepareattack(true, WEP_CVAR_SEC(hook, refire)))
{
- W_Hook_Attack2();
+ W_Hook_Attack2(thiswep);
weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(hook, animtime), w_ready);
}
}
if(self.hook && self.hook.state == 1)
{
- hooked_time_max = WEP_CVAR_PRI(hook, hooked_time_max);
+ float hooked_time_max = WEP_CVAR_PRI(hook, hooked_time_max);
if(hooked_time_max > 0)
{
if( time > self.hook_time_hooked + hooked_time_max )
self.hook_state |= HOOK_REMOVING;
}
- hooked_fuel = WEP_CVAR_PRI(hook, hooked_ammo);
+ float hooked_fuel = WEP_CVAR_PRI(hook, hooked_ammo);
if(hooked_fuel > 0)
{
if( time > self.hook_time_fueldecrease )
{
if( self.ammo_fuel >= (time - self.hook_time_fueldecrease) * hooked_fuel )
{
- W_DecreaseAmmo((time - self.hook_time_fueldecrease) * hooked_fuel);
+ W_DecreaseAmmo(thiswep, (time - self.hook_time_fueldecrease) * hooked_fuel);
self.hook_time_fueldecrease = time;
// decrease next frame again
}
if(self.BUTTON_CROUCH)
{
self.hook_state &= ~HOOK_PULLING;
- if(self.BUTTON_ATCK || self.BUTTON_HOOK)
+ if(fire1 || self.BUTTON_HOOK)
self.hook_state &= ~HOOK_RELEASING;
else
self.hook_state |= HOOK_RELEASING;
self.hook_state |= HOOK_PULLING;
self.hook_state &= ~HOOK_RELEASING;
- if(self.BUTTON_ATCK || self.BUTTON_HOOK)
+ if(fire1 || self.BUTTON_HOOK)
{
// already fired
if(self.hook)
}
}
+ _GrapplingHookFrame();
+
return true;
}
- case WR_INIT:
+ METHOD(Hook, wr_init, bool(entity thiswep))
{
- precache_sound(W_Sound("hook_impact")); // done by g_hook.qc
- precache_sound(W_Sound("hook_fire"));
- precache_sound(W_Sound("hookbomb_fire"));
HOOK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_SETUP:
+ METHOD(Hook, wr_setup, bool(entity thiswep))
{
self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Hook, wr_checkammo1, bool(entity thiswep))
{
if(self.hook)
return self.ammo_fuel > 0;
else
return self.ammo_fuel >= WEP_CVAR_PRI(hook, ammo);
}
- case WR_CHECKAMMO2:
+ METHOD(Hook, wr_checkammo2, bool(entity thiswep))
{
// infinite ammo for now
return true; // self.ammo_cells >= WEP_CVAR_SEC(hook, ammo); // WEAPONTODO: see above
}
- case WR_CONFIG:
+ METHOD(Hook, wr_config, bool(entity thiswep))
{
HOOK_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(Hook, wr_resetplayer, bool(entity thiswep))
{
self.hook_refire = time;
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Hook, wr_suicidemessage, bool(entity thiswep))
{
return false;
}
- case WR_KILLMESSAGE:
+ METHOD(Hook, wr_killmessage, bool(entity thiswep))
{
return WEAPON_HOOK_MURDER;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Hook(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Hook, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 2;
pointparticles(particleeffectnum(EFFECT_HOOK_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS, W_Sound("hookbomb_impact"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, SND_HOOKBOMB_IMPACT, VOL_BASE, ATTN_NORM);
return true;
}
- case WR_INIT:
+ METHOD(Hook, wr_init, bool(entity thiswep))
{
- precache_sound(W_Sound("hookbomb_impact"));
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Hook, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif