]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hook.qc
Merge branch 'TimePath/modelregistry' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hook.qc
index 6c5519e60b5c8e5eab3768ed900426440c5e5deb..b7f51b54c4319c66590ef942576399b2a898ddd4 100644 (file)
@@ -60,7 +60,7 @@ HOOK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #ifdef SVQC
 
 void spawnfunc_weapon_hook(void)
-{
+{SELFPARAM();
        if(g_grappling_hook) // offhand hook
        {
                startitem_failed = true;
@@ -71,7 +71,7 @@ void spawnfunc_weapon_hook(void)
 }
 
 void W_Hook_ExplodeThink(void)
-{
+{SELFPARAM();
        float dt, dmg_remaining_next, f;
 
        dt = time - self.teleport_time;
@@ -91,7 +91,7 @@ void W_Hook_ExplodeThink(void)
 }
 
 void W_Hook_Explode2(void)
-{
+{SELFPARAM();
        self.event_damage = func_null;
        self.touch = func_null;
        self.effects |= EF_NODRAW;
@@ -110,7 +110,7 @@ void W_Hook_Explode2(void)
 }
 
 void W_Hook_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
+{SELFPARAM();
        if(self.health <= 0)
                return;
 
@@ -124,13 +124,13 @@ void W_Hook_Damage(entity inflictor, entity attacker, float damage, int deathtyp
 }
 
 void W_Hook_Touch2(void)
-{
+{SELFPARAM();
        PROJECTILE_TOUCH;
        self.use();
 }
 
 void W_Hook_Attack2(void)
-{
+{SELFPARAM();
        entity gren;
 
        //W_DecreaseAmmo(WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb)
@@ -175,7 +175,7 @@ void W_Hook_Attack2(void)
 }
 
 bool W_Hook(int req)
-{
+{SELFPARAM();
        float hooked_time_max, hooked_fuel;
 
        switch(req)
@@ -288,9 +288,6 @@ bool W_Hook(int req)
                }
                case WR_INIT:
                {
-                       precache_model(W_Model("g_hookgun.md3"));
-                       precache_model(W_Model("v_hookgun.md3"));
-                       precache_model(W_Model("h_hookgun.iqm"));
                        precache_sound(W_Sound("hook_impact")); // done by g_hook.qc
                        precache_sound(W_Sound("hook_fire"));
                        precache_sound(W_Sound("hookbomb_fire"));
@@ -338,7 +335,7 @@ bool W_Hook(int req)
 #endif
 #ifdef CSQC
 bool W_Hook(int req)
-{
+{SELFPARAM();
        switch(req)
        {
                case WR_IMPACTEFFECT: