]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hook.qc
weapons: remove IMPLEMENTATION
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hook.qc
index 26c04ad4fa200f536252a5389b5dea089137932b..d92e0caa8538b4c9ec4ccc5c0bc79a3fef41e7f4 100644 (file)
@@ -1,83 +1,7 @@
 #include "hook.qh"
-#ifndef IMPLEMENTATION
-CLASS(Hook, Weapon)
-/* ammotype  */ ATTRIB(Hook, ammo_field, .int, ammo_fuel);
-/* impulse   */ ATTRIB(Hook, impulse, int, 0);
-/* flags     */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
-/* rating    */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
-/* color     */ ATTRIB(Hook, wpcolor, vector, '0 0.5 0');
-/* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
-#ifdef GAMEQC
-/* model     */ ATTRIB(Hook, m_model, Model, MDL_HOOK_ITEM);
-#endif
-/* crosshair */ ATTRIB(Hook, w_crosshair, string, "gfx/crosshairhook");
-/* crosshair */ ATTRIB(Hook, w_crosshair_size, float, 0.5);
-/* wepimg    */ ATTRIB(Hook, model2, string, "weaponhook");
-/* refname   */ ATTRIB(Hook, netname, string, "hook");
-/* wepname   */ ATTRIB(Hook, m_name, string, _("Grappling Hook"));
-       ATTRIB(Hook, ammo_factor, float, 1);
-
-#define X(BEGIN, P, END, class, prefix) \
-       BEGIN(class) \
-               P(class, prefix, ammo, float, PRI) \
-               P(class, prefix, animtime, float, BOTH) \
-               P(class, prefix, damageforcescale, float, SEC) \
-               P(class, prefix, damage, float, SEC) \
-               P(class, prefix, duration, float, SEC) \
-               P(class, prefix, edgedamage, float, SEC) \
-               P(class, prefix, force, float, SEC) \
-               P(class, prefix, gravity, float, SEC) \
-               P(class, prefix, health, float, SEC) \
-               P(class, prefix, hooked_ammo, float, PRI) \
-               P(class, prefix, hooked_time_free, float, PRI) \
-               P(class, prefix, hooked_time_max, float, PRI) \
-               P(class, prefix, lifetime, float, SEC) \
-               P(class, prefix, power, float, SEC) \
-               P(class, prefix, radius, float, SEC) \
-               P(class, prefix, refire, float, BOTH) \
-               P(class, prefix, speed, float, SEC) \
-        P(class, prefix, switchdelay_drop, float, NONE) \
-               P(class, prefix, switchdelay_raise, float, NONE) \
-        P(class, prefix, weaponreplace, string, NONE) \
-        P(class, prefix, weaponstartoverride, float, NONE) \
-        P(class, prefix, weaponstart, float, NONE) \
-        P(class, prefix, weaponthrowable, float, NONE) \
-       END()
-    W_PROPS(X, Hook, hook)
-#undef X
-
-ENDCLASS(Hook)
-REGISTER_WEAPON(HOOK, hook, NEW(Hook));
-
-CLASS(OffhandHook, OffhandWeapon)
-#ifdef SVQC
-    METHOD(OffhandHook, offhand_think, void(OffhandHook this, entity actor, bool key_pressed))
-    {
-       Weapon wep = WEP_HOOK;
-       .entity weaponentity = weaponentities[1];
-       wep.wr_think(wep, actor, weaponentity, key_pressed ? 1 : 0);
-    }
-#endif
-ENDCLASS(OffhandHook)
-OffhandHook OFFHAND_HOOK; STATIC_INIT(OFFHAND_HOOK) { OFFHAND_HOOK = NEW(OffhandHook); }
 
 #ifdef SVQC
 
-.float dmg;
-.float dmg_edge;
-.float dmg_radius;
-.float dmg_force;
-.float dmg_power;
-.float dmg_duration;
-.float dmg_last;
-.float hook_refire;
-.float hook_time_hooked;
-.float hook_time_fueldecrease;
-#endif
-#endif
-#ifdef IMPLEMENTATION
-#ifdef SVQC
-
 spawnfunc(weapon_hook) { weapon_defaultspawnfunc(this, WEP_HOOK); }
 
 void W_Hook_ExplodeThink(entity this)
@@ -583,5 +507,3 @@ NET_HANDLE(ENT_CLIENT_HOOK, bool bIsNew)
 
 // TODO: hook: temporarily transform this.origin for drawing the model along warpzones!
 #endif
-
-#endif