CLASS(HLAC, Weapon)
/* spawnfunc */ ATTRIB(HLAC, m_canonical_spawnfunc, string, "weapon_hlac");
-/* ammotype */ ATTRIB(HLAC, ammo_type, int, RESOURCE_CELLS);
+/* ammotype */ ATTRIB(HLAC, ammo_type, int, RES_CELLS);
/* impulse */ ATTRIB(HLAC, impulse, int, 6);
/* flags */ ATTRIB(HLAC, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(HLAC, bot_pickupbasevalue, float, 4000);