]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hlac.qc
Weapons: remove useless weapon return values and implementations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hlac.qc
index c7cab6d98fa2cde9616e9bc0e29f86d8c6a06dc7..fe1a04f263bb2a3f73edc446b4672e47cf52ae19 100644 (file)
@@ -207,12 +207,11 @@ void W_HLAC_Attack2_Frame(Weapon thiswep)
        }
 }
 
-               METHOD(HLAC, wr_aim, bool(entity thiswep))
+               METHOD(HLAC, wr_aim, void(entity thiswep))
                {
                        self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hlac, speed), 0, WEP_CVAR_PRI(hlac, lifetime), false);
-                       return true;
                }
-               METHOD(HLAC, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+               METHOD(HLAC, wr_think, void(entity thiswep, bool fire1, bool fire2))
                {
                        if(autocvar_g_balance_hlac_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo))) { // forced reload
                                Weapon w = get_weaponinfo(self.weapon);
@@ -235,13 +234,10 @@ void W_HLAC_Attack2_Frame(Weapon thiswep)
                                        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(hlac, animtime), w_ready);
                                }
                        }
-
-                       return true;
                }
-               METHOD(HLAC, wr_init, bool(entity thiswep))
+               METHOD(HLAC, wr_init, void(entity thiswep))
                {
                        HLAC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-                       return true;
                }
                METHOD(HLAC, wr_checkammo1, bool(entity thiswep))
                {
@@ -255,21 +251,19 @@ void W_HLAC_Attack2_Frame(Weapon thiswep)
                        ammo_amount += self.(weapon_load[WEP_HLAC.m_id]) >= WEP_CVAR_SEC(hlac, ammo);
                        return ammo_amount;
                }
-               METHOD(HLAC, wr_config, bool(entity thiswep))
+               METHOD(HLAC, wr_config, void(entity thiswep))
                {
                        HLAC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-                       return true;
                }
-               METHOD(HLAC, wr_reload, bool(entity thiswep))
+               METHOD(HLAC, wr_reload, void(entity thiswep))
                {
                        W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), SND(RELOAD));
-                       return true;
                }
-               METHOD(HLAC, wr_suicidemessage, bool(entity thiswep))
+               METHOD(HLAC, wr_suicidemessage, int(entity thiswep))
                {
                        return WEAPON_HLAC_SUICIDE;
                }
-               METHOD(HLAC, wr_killmessage, bool(entity thiswep))
+               METHOD(HLAC, wr_killmessage, int(entity thiswep))
                {
                        return WEAPON_HLAC_MURDER;
                }
@@ -277,24 +271,13 @@ void W_HLAC_Attack2_Frame(Weapon thiswep)
 #endif
 #ifdef CSQC
 
-               METHOD(HLAC, wr_impacteffect, bool(entity thiswep))
+               METHOD(HLAC, wr_impacteffect, void(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
                        if(!w_issilent)
                                sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM);
-
-                       return true;
-               }
-               METHOD(HLAC, wr_init, bool(entity thiswep))
-               {
-                       return true;
-               }
-               METHOD(HLAC, wr_zoomreticle, bool(entity thiswep))
-               {
-                       // no weapon specific image for this weapon
-                       return false;
                }
 
 #endif