}
}
- METHOD(HLAC, wr_aim, bool(entity thiswep))
+ METHOD(HLAC, wr_aim, void(entity thiswep))
{
self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hlac, speed), 0, WEP_CVAR_PRI(hlac, lifetime), false);
- return true;
}
- METHOD(HLAC, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+ METHOD(HLAC, wr_think, void(entity thiswep, bool fire1, bool fire2))
{
if(autocvar_g_balance_hlac_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo))) { // forced reload
Weapon w = get_weaponinfo(self.weapon);
weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(hlac, animtime), w_ready);
}
}
-
- return true;
}
- METHOD(HLAC, wr_init, bool(entity thiswep))
+ METHOD(HLAC, wr_init, void(entity thiswep))
{
HLAC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
- return true;
}
METHOD(HLAC, wr_checkammo1, bool(entity thiswep))
{
ammo_amount += self.(weapon_load[WEP_HLAC.m_id]) >= WEP_CVAR_SEC(hlac, ammo);
return ammo_amount;
}
- METHOD(HLAC, wr_config, bool(entity thiswep))
+ METHOD(HLAC, wr_config, void(entity thiswep))
{
HLAC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
- return true;
}
- METHOD(HLAC, wr_reload, bool(entity thiswep))
+ METHOD(HLAC, wr_reload, void(entity thiswep))
{
W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), SND(RELOAD));
- return true;
}
- METHOD(HLAC, wr_suicidemessage, bool(entity thiswep))
+ METHOD(HLAC, wr_suicidemessage, int(entity thiswep))
{
return WEAPON_HLAC_SUICIDE;
}
- METHOD(HLAC, wr_killmessage, bool(entity thiswep))
+ METHOD(HLAC, wr_killmessage, int(entity thiswep))
{
return WEAPON_HLAC_MURDER;
}
#endif
#ifdef CSQC
- METHOD(HLAC, wr_impacteffect, bool(entity thiswep))
+ METHOD(HLAC, wr_impacteffect, void(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 6;
pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
if(!w_issilent)
sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM);
-
- return true;
- }
- METHOD(HLAC, wr_init, bool(entity thiswep))
- {
- return true;
- }
- METHOD(HLAC, wr_zoomreticle, bool(entity thiswep))
- {
- // no weapon specific image for this weapon
- return false;
}
#endif