//missile.angles = vectoangles(missile.velocity); // csqc
settouch(missile, W_HLAC_Touch);
- missile.think = SUB_Remove_self;
+ setthink(missile, SUB_Remove_self);
missile.nextthink = time + WEP_CVAR_PRI(hlac, lifetime);
//missile.angles = vectoangles(missile.velocity); // csqc
settouch(missile, W_HLAC_Touch);
- missile.think = SUB_Remove_self;
+ setthink(missile, SUB_Remove_self);
missile.nextthink = time + WEP_CVAR_SEC(hlac, lifetime);