]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hlac.qc
Merge branch 'master' into TimePath/spawnfunc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hlac.qc
index 49685296a86385f6ffad495fff76356406be238f..ac300fe540b416b632cfd2f89702dacf30f80669 100644 (file)
@@ -48,10 +48,10 @@ HLAC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_hlac(void) { weapon_defaultspawnfunc(WEP_HLAC.m_id); }
+spawnfunc(weapon_hlac) { weapon_defaultspawnfunc(WEP_HLAC.m_id); }
 
 void W_HLAC_Touch(void)
-{
+{SELFPARAM();
        float isprimary;
 
        PROJECTILE_TOUCH;
@@ -66,7 +66,7 @@ void W_HLAC_Touch(void)
 }
 
 void W_HLAC_Attack(void)
-{
+{SELFPARAM();
        entity missile;
     float spread;
 
@@ -77,7 +77,7 @@ void W_HLAC_Attack(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_PRI(hlac, spread_crouchmod);
 
-       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
+       W_SetupShot(self, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        if(!autocvar_g_norecoil)
        {
@@ -115,7 +115,7 @@ void W_HLAC_Attack(void)
 }
 
 void W_HLAC_Attack2(void)
-{
+{SELFPARAM();
        entity missile;
     float spread;
 
@@ -125,7 +125,7 @@ void W_HLAC_Attack2(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_SEC(hlac, spread_crouchmod);
 
-       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
+       W_SetupShot(self, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        missile = spawn();
@@ -160,7 +160,7 @@ void W_HLAC_Attack2(void)
 
 // weapon frames
 void W_HLAC_Attack_Frame(void)
-{
+{SELFPARAM();
        if(self.weapon != self.switchweapon) // abort immediately if switching
        {
                w_ready();
@@ -189,7 +189,7 @@ void W_HLAC_Attack_Frame(void)
 }
 
 void W_HLAC_Attack2_Frame(void)
-{
+{SELFPARAM();
     float i;
 
        W_DecreaseAmmo(WEP_CVAR_SEC(hlac, ammo));
@@ -205,7 +205,7 @@ void W_HLAC_Attack2_Frame(void)
 }
 
 bool W_HLAC(int req)
-{
+{SELFPARAM();
        float ammo_amount;
        switch(req)
        {
@@ -241,10 +241,6 @@ bool W_HLAC(int req)
                }
                case WR_INIT:
                {
-                       precache_model(W_Model("g_hlac.md3"));
-                       precache_model(W_Model("v_hlac.md3"));
-                       precache_model(W_Model("h_hlac.iqm"));
-                       precache_sound(W_Sound("lasergun_fire"));
                        HLAC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -267,7 +263,7 @@ bool W_HLAC(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -284,7 +280,7 @@ bool W_HLAC(int req)
 #endif
 #ifdef CSQC
 bool W_HLAC(int req)
-{
+{SELFPARAM();
        switch(req)
        {
                case WR_IMPACTEFFECT:
@@ -293,13 +289,12 @@ bool W_HLAC(int req)
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound(W_Sound("laserimpact"));
                        return true;
                }
                case WR_ZOOMRETICLE: