W_SetupProjVelocity_Basic(missile, WEP_CVAR_PRI(hlac, speed), spread);
//missile.angles = vectoangles(missile.velocity); // csqc
- missile.touch = W_HLAC_Touch;
+ settouch(missile, W_HLAC_Touch);
missile.think = SUB_Remove_self;
missile.nextthink = time + WEP_CVAR_PRI(hlac, lifetime);
W_SetupProjVelocity_Basic(missile, WEP_CVAR_SEC(hlac, speed), spread);
//missile.angles = vectoangles(missile.velocity); // csqc
- missile.touch = W_HLAC_Touch;
+ settouch(missile, W_HLAC_Touch);
missile.think = SUB_Remove_self;
missile.nextthink = time + WEP_CVAR_SEC(hlac, lifetime);