]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hagar.qc
Weapons: remove useless weapon return values and implementations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hagar.qc
index 00d8226052ed282b8e7add42947f6c8a87bf3118..3feeb0b32a39c4170d7108457ca5c4897a6e45f2 100644 (file)
@@ -400,16 +400,14 @@ void W_Hagar_Attack2_Load(Weapon thiswep)
        }
 }
 
-               METHOD(Hagar, wr_aim, bool(entity thiswep))
+               METHOD(Hagar, wr_aim, void(entity thiswep))
                {
                        if(random()>0.15)
                                self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
                        else // not using secondary_speed since these are only 15% and should cause some ricochets without re-aiming
                                self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
-
-                       return true;
                }
-               METHOD(Hagar, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+               METHOD(Hagar, wr_think, void(entity thiswep, bool fire1, bool fire2))
                {
                        float loadable_secondary;
                        loadable_secondary = (WEP_CVAR_SEC(hagar, load) && WEP_CVAR(hagar, secondary));
@@ -435,9 +433,8 @@ void W_Hagar_Attack2_Load(Weapon thiswep)
                                        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(hagar, refire), w_ready);
                                }
                        }
-                       return true;
                }
-               METHOD(Hagar, wr_gonethink, bool(entity thiswep))
+               METHOD(Hagar, wr_gonethink, void(entity thiswep))
                {
                        // we lost the weapon and want to prepare switching away
                        if(self.hagar_load)
@@ -445,15 +442,12 @@ void W_Hagar_Attack2_Load(Weapon thiswep)
                                self.weaponentity.state = WS_READY;
                                W_Hagar_Attack2_Load_Release();
                        }
-
-                       return true;
                }
-               METHOD(Hagar, wr_init, bool(entity thiswep))
+               METHOD(Hagar, wr_init, void(entity thiswep))
                {
                        HAGAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-                       return true;
                }
-               METHOD(Hagar, wr_setup, bool(entity thiswep))
+               METHOD(Hagar, wr_setup, void(entity thiswep))
                {
                        self.hagar_loadblock = false;
 
@@ -462,8 +456,6 @@ void W_Hagar_Attack2_Load(Weapon thiswep)
                                W_DecreaseAmmo(thiswep, WEP_CVAR_SEC(hagar, ammo) * self.hagar_load * -1); // give back ammo if necessary
                                self.hagar_load = 0;
                        }
-
-                       return true;
                }
                METHOD(Hagar, wr_checkammo1, bool(entity thiswep))
                {
@@ -477,36 +469,30 @@ void W_Hagar_Attack2_Load(Weapon thiswep)
                        ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo);
                        return ammo_amount;
                }
-               METHOD(Hagar, wr_config, bool(entity thiswep))
+               METHOD(Hagar, wr_config, void(entity thiswep))
                {
                        HAGAR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-                       return true;
                }
-               METHOD(Hagar, wr_resetplayer, bool(entity thiswep))
+               METHOD(Hagar, wr_resetplayer, void(entity thiswep))
                {
                        self.hagar_load = 0;
-                       return true;
                }
-               METHOD(Hagar, wr_playerdeath, bool(entity thiswep))
+               METHOD(Hagar, wr_playerdeath, void(entity thiswep))
                {
                        // if we have any rockets loaded when we die, release them
                        if(self.hagar_load && WEP_CVAR_SEC(hagar, load_releasedeath))
                                W_Hagar_Attack2_Load_Release();
-
-                       return true;
                }
-               METHOD(Hagar, wr_reload, bool(entity thiswep))
+               METHOD(Hagar, wr_reload, void(entity thiswep))
                {
                        if(!self.hagar_load) // require releasing loaded rockets first
                                W_Reload(min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo)), SND(RELOAD));
-
-                       return true;
                }
-               METHOD(Hagar, wr_suicidemessage, bool(entity thiswep))
+               METHOD(Hagar, wr_suicidemessage, int(entity thiswep))
                {
                        return WEAPON_HAGAR_SUICIDE;
                }
-               METHOD(Hagar, wr_killmessage, bool(entity thiswep))
+               METHOD(Hagar, wr_killmessage, int(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                                return WEAPON_HAGAR_MURDER_BURST;
@@ -517,7 +503,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep)
 #endif
 #ifdef CSQC
 
-               METHOD(Hagar, wr_impacteffect, bool(entity thiswep))
+               METHOD(Hagar, wr_impacteffect, void(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 6;
@@ -531,17 +517,6 @@ void W_Hagar_Attack2_Load(Weapon thiswep)
                                else
                                        sound(self, CH_SHOTS, SND_HAGEXP3, VOL_BASE, ATTN_NORM);
                        }
-
-                       return true;
-               }
-               METHOD(Hagar, wr_init, bool(entity thiswep))
-               {
-                       return true;
-               }
-               METHOD(Hagar, wr_zoomreticle, bool(entity thiswep))
-               {
-                       // no weapon specific image for this weapon
-                       return false;
                }
 
 #endif