]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hagar.qc
Merge remote-tracking branch 'gitlab/TimePath/unified_weapons' into TimePath/unified_...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hagar.qc
index 8001ce15e82a041cefc4f68cc29d54be3b7bb3dd..2c827cb220c83b7064875539999a801f7d173e8c 100644 (file)
@@ -1,19 +1,21 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ HAGAR,
-/* function  */ W_Hagar,
-/* ammotype  */ ammo_rockets,
-/* impulse   */ 8,
-/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_MID,
-/* color     */ '1 1 0.5',
-/* modelname */ "hagar",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairhagar 0.8",
-/* wepimg    */ "weaponhagar",
-/* refname   */ "hagar",
-/* wepname   */ _("Hagar")
-);
+CLASS(Hagar, Weapon)
+/* ammotype  */ ATTRIB(Hagar, ammo_field, .int, ammo_rockets)
+/* impulse   */ ATTRIB(Hagar, impulse, int, 8)
+/* flags     */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(Hagar, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color     */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5');
+/* modelname */ ATTRIB(Hagar, mdl, string, "hagar");
+#ifndef MENUQC
+/* model     */ ATTRIB(Hagar, m_model, Model, MDL_HAGAR_ITEM);
+#endif
+/* crosshair */ ATTRIB(Hagar, w_crosshair, string, "gfx/crosshairhagar");
+/* crosshair */ ATTRIB(Hagar, w_crosshair_size, float, 0.8);
+/* wepimg    */ ATTRIB(Hagar, model2, string, "weaponhagar");
+/* refname   */ ATTRIB(Hagar, netname, string, "hagar");
+/* wepname   */ ATTRIB(Hagar, message, string, _("Hagar"));
+ENDCLASS(Hagar)
+REGISTER_WEAPON(HAGAR, NEW(Hagar));
 
 #define HAGAR_SETTINGS(w_cvar,w_prop) HAGAR_SETTINGS_LIST(w_cvar, w_prop, HAGAR, hagar)
 #define HAGAR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
@@ -387,7 +389,7 @@ void W_Hagar_Attack2_Load(void)
                self.hagar_warning = false;
 
                // we aren't checking ammo during an attack, so we must do it here
-               if(!(WEP_ACTION(self.weapon, WR_CHECKAMMO1) + WEP_ACTION(self.weapon, WR_CHECKAMMO2)))
+               if(!(_WEP_ACTION(self.weapon, WR_CHECKAMMO1) + _WEP_ACTION(self.weapon, WR_CHECKAMMO2)))
                if(!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        // note: this doesn't force the switch
@@ -397,12 +399,7 @@ void W_Hagar_Attack2_Load(void)
        }
 }
 
-bool W_Hagar(int req)
-{SELFPARAM();
-       float ammo_amount;
-       switch(req)
-       {
-               case WR_AIM:
+               METHOD(Hagar, wr_aim, bool(entity thiswep))
                {
                        if(random()>0.15)
                                self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
@@ -411,7 +408,7 @@ bool W_Hagar(int req)
 
                        return true;
                }
-               case WR_THINK:
+               METHOD(Hagar, wr_think, bool(entity thiswep))
                {
                        float loadable_secondary;
                        loadable_secondary = (WEP_CVAR_SEC(hagar, load) && WEP_CVAR(hagar, secondary));
@@ -419,7 +416,7 @@ bool W_Hagar(int req)
                        if(loadable_secondary)
                                W_Hagar_Attack2_Load(); // must always run each frame
                        if(autocvar_g_balance_hagar_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo))) // forced reload
-                               WEP_ACTION(self.weapon, WR_RELOAD);
+                               _WEP_ACTION(self.weapon, WR_RELOAD);
                        else if(self.BUTTON_ATCK && !self.hagar_load && !self.hagar_loadblock) // not while secondary is loaded or awaiting reset
                        {
                                if(weapon_prepareattack(0, WEP_CVAR_PRI(hagar, refire)))
@@ -438,7 +435,7 @@ bool W_Hagar(int req)
                        }
                        return true;
                }
-               case WR_GONETHINK:
+               METHOD(Hagar, wr_gonethink, bool(entity thiswep))
                {
                        // we lost the weapon and want to prepare switching away
                        if(self.hagar_load)
@@ -449,12 +446,12 @@ bool W_Hagar(int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Hagar, wr_init, bool(entity thiswep))
                {
                        HAGAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
-               case WR_SETUP:
+               METHOD(Hagar, wr_setup, bool(entity thiswep))
                {
                        self.hagar_loadblock = false;
 
@@ -466,29 +463,29 @@ bool W_Hagar(int req)
 
                        return true;
                }
-               case WR_CHECKAMMO1:
+               METHOD(Hagar, wr_checkammo1, bool(entity thiswep))
                {
-                       ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo);
+                       float ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo);
                        ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_PRI(hagar, ammo);
                        return ammo_amount;
                }
-               case WR_CHECKAMMO2:
+               METHOD(Hagar, wr_checkammo2, bool(entity thiswep))
                {
-                       ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo);
+                       float ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo);
                        ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo);
                        return ammo_amount;
                }
-               case WR_CONFIG:
+               METHOD(Hagar, wr_config, bool(entity thiswep))
                {
                        HAGAR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
-               case WR_RESETPLAYER:
+               METHOD(Hagar, wr_resetplayer, bool(entity thiswep))
                {
                        self.hagar_load = 0;
                        return true;
                }
-               case WR_PLAYERDEATH:
+               METHOD(Hagar, wr_playerdeath, bool(entity thiswep))
                {
                        // if we have any rockets loaded when we die, release them
                        if(self.hagar_load && WEP_CVAR_SEC(hagar, load_releasedeath))
@@ -496,34 +493,29 @@ bool W_Hagar(int req)
 
                        return true;
                }
-               case WR_RELOAD:
+               METHOD(Hagar, wr_reload, bool(entity thiswep))
                {
                        if(!self.hagar_load) // require releasing loaded rockets first
                                W_Reload(min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo)), SND(RELOAD));
 
                        return true;
                }
-               case WR_SUICIDEMESSAGE:
+               METHOD(Hagar, wr_suicidemessage, bool(entity thiswep))
                {
                        return WEAPON_HAGAR_SUICIDE;
                }
-               case WR_KILLMESSAGE:
+               METHOD(Hagar, wr_killmessage, bool(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                                return WEAPON_HAGAR_MURDER_BURST;
                        else
                                return WEAPON_HAGAR_MURDER_SPRAY;
                }
-       }
-       return false;
-}
+
 #endif
 #ifdef CSQC
-bool W_Hagar(int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
+
+               METHOD(Hagar, wr_impacteffect, bool(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 6;
@@ -540,17 +532,15 @@ bool W_Hagar(int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Hagar, wr_init, bool(entity thiswep))
                {
                        return true;
                }
-               case WR_ZOOMRETICLE:
+               METHOD(Hagar, wr_zoomreticle, bool(entity thiswep))
                {
                        // no weapon specific image for this weapon
                        return false;
                }
-       }
-       return false;
-}
+
 #endif
 #endif