W_Hagar_Attack(thiswep, actor, weaponentity);
- int slot = weaponslot(weaponentity);
- ATTACK_FINISHED(actor, slot) = time + WEP_CVAR_PRI(hagar, refire) * W_WeaponRateFactor(actor);
+ ATTACK_FINISHED(actor, weaponentity) = time + WEP_CVAR_PRI(hagar, refire) * W_WeaponRateFactor(actor);
int theframe = WFRAME_FIRE1;
entity this = actor.(weaponentity);
if(this)