]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/electro.qh
Add an option to make Electro combos deal damage over time instead of instantly
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / electro.qh
index 4018e5926c78ac03364173ce19883119b59d1503..d081f15bf0dd051820412dcb9b7a0c022e7195f5 100644 (file)
@@ -2,9 +2,9 @@
 
 CLASS(Electro, Weapon)
 /* spawnfunc */ ATTRIB(Electro, m_canonical_spawnfunc, string, "weapon_electro");
-/* ammotype  */ ATTRIB(Electro, ammo_type, int, RESOURCE_CELLS);
+/* ammotype  */ ATTRIB(Electro, ammo_type, int, RES_CELLS);
 /* impulse   */ ATTRIB(Electro, impulse, int, 5);
-/* flags     */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* flags     */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Electro, bot_pickupbasevalue, float, 5000);
 /* color     */ ATTRIB(Electro, wpcolor, vector, '0 0.5 1');
 /* modelname */ ATTRIB(Electro, mdl, string, "electro");
@@ -27,9 +27,11 @@ CLASS(Electro, Weapon)
                P(class, prefix, combo_comboradius, float, NONE) \
                P(class, prefix, combo_comboradius_thruwall, float, NONE) \
                P(class, prefix, combo_damage, float, NONE) \
+               P(class, prefix, combo_duration, float, NONE) \
                P(class, prefix, combo_edgedamage, float, NONE) \
                P(class, prefix, combo_force, float, NONE) \
                P(class, prefix, combo_radius, float, NONE) \
+               P(class, prefix, combo_power, float, NONE) \
                P(class, prefix, combo_safeammocheck, float, NONE) \
                P(class, prefix, combo_speed, float, NONE) \
                P(class, prefix, count, float, SEC) \
@@ -70,6 +72,14 @@ REGISTER_WEAPON(ELECTRO, electro, NEW(Electro));
 SPAWNFUNC_WEAPON(weapon_electro, WEP_ELECTRO)
 
 #ifdef SVQC
+.float dmg;
+.float dmg_edge;
+.float dmg_radius;
+.float dmg_force;
+.float dmg_power;
+.float dmg_duration;
+.float dmg_last;
+
 .float electro_count;
 .float electro_secondarytime;
 void W_Electro_ExplodeCombo(entity this);