]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/electro.qh
Merge branch 'master' into Mario/electro_combo_over_time
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / electro.qh
index e4263403bf82161b52cf66eac3a1507e9f4b3748..721d34889f1cdfeeb1c80cbe22421babbb0d1497 100644 (file)
@@ -4,7 +4,7 @@ CLASS(Electro, Weapon)
 /* spawnfunc */ ATTRIB(Electro, m_canonical_spawnfunc, string, "weapon_electro");
 /* ammotype  */ ATTRIB(Electro, ammo_type, Resource, RES_CELLS);
 /* impulse   */ ATTRIB(Electro, impulse, int, 5);
-/* flags     */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* flags     */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Electro, bot_pickupbasevalue, float, 5000);
 /* color     */ ATTRIB(Electro, wpcolor, vector, '0 0.5 1');
 /* modelname */ ATTRIB(Electro, mdl, string, "electro");
@@ -29,9 +29,13 @@ CLASS(Electro, Weapon)
                P(class, prefix, combo_comboradius, float, NONE) \
                P(class, prefix, combo_comboradius_thruwall, float, NONE) \
                P(class, prefix, combo_damage, float, NONE) \
+               P(class, prefix, combo_damage_interval, float, NONE) \
+               P(class, prefix, combo_damage_linear, float, NONE) \
+               P(class, prefix, combo_duration, float, NONE) \
                P(class, prefix, combo_edgedamage, float, NONE) \
                P(class, prefix, combo_force, float, NONE) \
                P(class, prefix, combo_radius, float, NONE) \
+               P(class, prefix, combo_power, float, NONE) \
                P(class, prefix, combo_safeammocheck, float, NONE) \
                P(class, prefix, combo_speed, float, NONE) \
                P(class, prefix, count, float, SEC) \
@@ -78,6 +82,16 @@ REGISTER_WEAPON(ELECTRO, electro, NEW(Electro));
 SPAWNFUNC_WEAPON(weapon_electro, WEP_ELECTRO)
 
 #ifdef SVQC
+.float dmg;
+.float dmg_edge;
+.float dmg_radius;
+.float dmg_force;
+.float dmg_power;
+.float dmg_duration;
+.float dmg_last;
+.float dmg_interval;
+.float dmg_linear;
+
 IntrusiveList LimitedElectroBallRubbleList;
 .float electro_count;
 .float electro_secondarytime;