proj.movetype = MOVETYPE_FLY;
W_SetupProjVelocity_PRI(proj, electro);
proj.angles = vectoangles(proj.velocity);
- proj.touch = W_Electro_TouchExplode;
+ settouch(proj, W_Electro_TouchExplode);
setsize(proj, '0 0 -3', '0 0 -3');
proj.flags = FL_PROJECTILE;
proj.missile_flags = MIF_SPLASH;
//proj.glow_color = 45;
proj.movetype = MOVETYPE_BOUNCE;
W_SetupProjVelocity_UP_SEC(proj, electro);
- proj.touch = W_Electro_Orb_Touch;
+ settouch(proj, W_Electro_Orb_Touch);
setsize(proj, '0 0 -4', '0 0 -4');
proj.takedamage = DAMAGE_YES;
proj.damageforcescale = WEP_CVAR_SEC(electro, damageforcescale);